


After completing all 4 paths the game switches a boss' lever.Īs Nights players are essentially invincible with the only penalty for being hit being loss of time. Doing this and completing a lap will cause the path to alternate in which the player must do the same thing again. The only way to switch paths it to collect 20 blue chips and bring them to an Ideya Sphere. The game is essentially lap based with each lap consisting of a different path. As Elliot and Claris the game offers a fully developed 3D landscape, as Nights however the game changes to a side scrolling perspective with Nights locked into one of four possible paths. The gameplay shifts between 3D and 2.5 D. While players can go searching for them on foot, they are incredibly vulnerable whilst in their human form, so their best bet is to approach and enter the Ideya Palace and transform into the flying purple jester known as NiGHTS. Gameplay Elliot at the Ideya PalaceĪfter choosing between playing as Elliot Edwards (the boy) or Claris Sinclair (the girl), players are dropped into a fully 3D environment where their most immediate task is to reclaim the four "Ideya Spheres" that have been stolen and hidden within the level. NiGHTS was known for its innovative, gravity-defying, gameplay mechanics. In reality, NiGHTS into Dreams, much like the Sonic titles, shares more in common with traditional arcade gaming, complete with high score tables displayed at the end of each level and a score multiplier awarded depending on how well you perform during the boss encounter. Released the same month as Super Mario 64, some viewed it as Sega's answer to Nintendo's mascot superstar. NiGHTS was born out of a simple concept: capturing the sensation of flight.
